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Clan Domination

A clan created by War, Nave, and Bug who merge with USA and Mx.....
 
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 Trem 1.2

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Chibz
DeMoLuTioN
6 posters
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DeMoLuTioN

DeMoLuTioN


Male
Number of posts : 55
Age : 114
Location : West Coast
Registration date : 2007-05-11

Trem 1.2 Empty
PostSubject: Trem 1.2   Trem 1.2 Icon_minitimeMon May 21, 2007 6:47 pm

What do you guys think about Trem 1.2????
Concerns???
Suggestions???
Dreams Razz ????

Post anything about it here!!!!
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Chibz

Chibz


Male
Number of posts : 15
Age : 36
Location : Scottsdale, AZ
Registration date : 2007-05-17

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PostSubject: Re: Trem 1.2   Trem 1.2 Icon_minitimeMon May 21, 2007 8:25 pm

Is that the current version or like an upcoming one?
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Eyedea.:(BUG)

Eyedea.:(BUG)


Male
Number of posts : 14
Age : 31
Location : A shitty town in maryland
Registration date : 2007-05-13

Trem 1.2 Empty
PostSubject: Re: Trem 1.2   Trem 1.2 Icon_minitimeMon May 21, 2007 8:36 pm

I was looking on google and i found the new dretch model for the next tremulous, or so the dude said. It was made from the same guy that created the map pulse i think. It looks nothing like a spider.
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Nitro7k
Admin
Nitro7k


Number of posts : 33
Age : 33
Location : California
Registration date : 2007-05-11

Trem 1.2 Empty
PostSubject: Re: Trem 1.2   Trem 1.2 Icon_minitimeMon May 21, 2007 8:55 pm

next tremulous? btw is that the 1.2 trem we using or is it 1.1.0? if its 1.2 then its new =P i would like to see the models btw guys if its realease i hope we still have names some if you reset the trem u have unnamedplayer i mean uninstalling trem and install trem ''CODE UNNAMEDPLAYER''Shocked
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https://cdclan.darkbb.com
Chibz

Chibz


Male
Number of posts : 15
Age : 36
Location : Scottsdale, AZ
Registration date : 2007-05-17

Trem 1.2 Empty
PostSubject: Re: Trem 1.2   Trem 1.2 Icon_minitimeMon May 21, 2007 10:02 pm

I would love to see some new weapons for humans and units for aliens. Humans could definitely use another weapon with splash damage IMO. Something like the redeemer would be so awesome (although impractical for trem =/). I also would love to see a suicide bomber for Aliens.
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DeMoLuTioN

DeMoLuTioN


Male
Number of posts : 55
Age : 114
Location : West Coast
Registration date : 2007-05-11

Trem 1.2 Empty
PostSubject: Re: Trem 1.2   Trem 1.2 Icon_minitimeWed May 23, 2007 8:34 pm

Gah i think the new trem will have an advanced dretch that suicides, but im not sure of that Laughing
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Chibz

Chibz


Male
Number of posts : 15
Age : 36
Location : Scottsdale, AZ
Registration date : 2007-05-17

Trem 1.2 Empty
PostSubject: Re: Trem 1.2   Trem 1.2 Icon_minitimeWed May 23, 2007 8:57 pm

I was thinkin more another stage 3 option, for like 5 evos. Low HP, high damage, good splash. I think it'd make the end game a little more interesting =P
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Pwnstar




Number of posts : 8
Registration date : 2007-05-14

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PostSubject: Re: Trem 1.2   Trem 1.2 Icon_minitimeThu May 24, 2007 7:47 am

Heres the actual list of changes that WILL be made (according to TJW anyways)
Here's the overview of gameplay changes currently:

  • Advanced Dragoon is now at Stage 2
  • Aliens only heal at (1HP/second 1/3 normal rate) when not near an Egg, Overmind, or Tyrant
  • Basilisks have silent footsteps
  • Tyrant's healing aura removed
  • Basilisk now has 2x healing aura (heals self too)
  • Advanced Basilisk now has 3x healing aura (heals self too)
  • Poison only lasts 10 seconds
  • Poison can be recharged at every visit to the booster
  • Humans can be re-poisoned while already poisoned (restarts timer, not stacked)
  • No medkit immuinity from poison (but it does cancel poison)
  • All humans can be poisoned, damage per second is based on armour

    • naked - 5hp/s
    • larmour - 4hp/s
    • helmet - 4hp/s
    • helmet+larmour - 3hp/s
    • bsuit - 2hp/s

  • Pounce damage now gives knockback
  • Nothing can be built during Sudden Death
  • Armoury health points increased from 280 to 420
  • Maurader (both) bite width increased slightly
  • Regular Dragoon bite range reduced slightly
  • Tyrant claw range reduced
  • No biting during pounce for either Dragoon
  • Basi grab time increased from 300 to 500
  • Adv Basi grab time increased from 450 to 750
  • Adv Basi gas does no damage, but can hit any human and slows them
  • Adv Maurader zap has no time limit (lasts until primary target is out of range).
  • Adv Maurader zap does same damage to all targets (33HP/s)
  • Adv Dragoon barbs do short range splash damage
  • Tyrant tample has knockback. It can also hit the same target muliple times with no time restriction (can smash a bsuit into a wall hitting several times).
  • Turrets have a spin up delay before firing. They also have a longer range and do twice as much damage.
  • Trample and Pounce will not do friendly fire damage.
  • Lucifer Cannon secondary fire projectile is faster (weapon delay is 1s)
  • Lucifer Cannon primary fire has no minimum charge, but weapon delay is 2 seconds (between starting charges)
  • Tyrants HP lowered to 350
  • Poison charge only lasts 20 seconds (down from 30)
  • Human jumping takes less stamina
  • Human strafing is not slower than forward movement
  • Light Armour no longer gives stamina increase (all humans lose stamina at the same rate)
  • Defence Computer is no longer required for teslas
  • Defense Computer improves reactor's self defence mechanism
  • Adv Basi gas repeat time increased to 2.5s, range lowered slightly. larmour helmet, and bsuit lower the effect time in same fashion as poison protection.
  • Tryant viewheight increased
  • Human (and bsuit) viewheight increased
  • Battle Suit bounding box now matches the height of the model.
  • Painsaw range increased slightly
  • Flamer speed increased
  • Both Grangers are slower
  • Build Timer is now tied to the build time of the buildable
  • Dretch bounding box decreased from 30x30x30 to 24x24x24, modelscale increased from 1.0 to 1.2. Dretch model lines up pretty closely to bounding box now
  • Barricades only cost 8 now and have 300HP
  • Defense Computer repairs damaged structures (5hp/s currently)
  • Dretches can no longer attack buildings. However they can attack ALL building while they are being constructed.
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Chibz

Chibz


Male
Number of posts : 15
Age : 36
Location : Scottsdale, AZ
Registration date : 2007-05-17

Trem 1.2 Empty
PostSubject: Re: Trem 1.2   Trem 1.2 Icon_minitimeThu May 24, 2007 10:02 am

If those changes are legit, trem is gonna feel way different after the update. Especially advanced goon at s2. I'm not sure whether I like the changes overall or dislike them. Guess I'll have to wait and play it XD
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Ghost

Ghost


Male
Number of posts : 17
Age : 31
Registration date : 2007-05-15

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PostSubject: Re: Trem 1.2   Trem 1.2 Icon_minitimeThu May 24, 2007 6:25 pm

    I hate all of the following (I'll bet u can understand why)
  • Tyrant claw range reduced
  • No biting during pounce for either Dragoon
  • Basi grab time increased from 300 to 500
  • Regular Dragoon bite range reduced slightly
  • Basilisks have silent footsteps
  • Nothing can be built during Sudden Death
  • Adv Maurader zap has no time limit (lasts until primary target is out of range).
  • Adv Maurader zap does same damage to all targets (33HP/s)
  • Adv Basi grab time increased from 450 to 750
  • Tyrants HP lowered to 350
  • Dretch bounding box decreased from 30x30x30 to
    24x24x24, modelscale increased from 1.0 to 1.2. Dretch model lines up
    pretty closely to bounding box now
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Ghost

Ghost


Male
Number of posts : 17
Age : 31
Registration date : 2007-05-15

Trem 1.2 Empty
PostSubject: Re: Trem 1.2   Trem 1.2 Icon_minitimeThu May 24, 2007 6:30 pm

c'mon.. all i considered would be to have a definite improvement in terms of animation quality Shocked.

Also, tyrants NEED that extra +50 hp. Bad. And, unless the smaller modelscale for dretches will be adressed with less lag and less hp, it's hard enough to hit wallhopping dretches already!
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DeMoLuTioN

DeMoLuTioN


Male
Number of posts : 55
Age : 114
Location : West Coast
Registration date : 2007-05-11

Trem 1.2 Empty
PostSubject: Re: Trem 1.2   Trem 1.2 Icon_minitimeThu May 24, 2007 8:43 pm

I guess the fact that adv. goons are available in s2 helps the Tyrant hp problem a bit...But still i know what you mean. :/
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PostSubject: Re: Trem 1.2   Trem 1.2 Icon_minitime

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